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Create an interactive learning game

Choose AI generation, build a game manually, or launch a classroom activity. KonniePaw turns material into quizzes, visual recall, math reasoning and coding practice.

Notes -> game modes -> practice -> library, live quiz or assignment
KonniePaw builder
Ready to play
What should the learner do?
Recall
Drag and match
Solve
Code
AI or manual

From material to practice

A simple path for new students and teachers.

1

Add material

Paste text, upload files, choose a topic, or start from a blank template.

2

Choose mode

QuizMaster, visual maps, formula tasks, coding drills, Image Hide and more.

3

Practice actively

Type, drag, reveal, match, solve, code and repeat weak places.

4

Use anywhere

Save to library, play solo, assign homework, or run a live room.

Fastest: AI generator

Paste a lesson and let KonniePaw suggest suitable game formats.

  • QuizMaster
  • UltraSet
  • Math and code tasks
Open generator

No AI: manual creation

Use ready forms and templates when you already know the answers.

  • [[c1::answer]]
  • term = definition
  • input -> output tests
QuizMaster

For class: Teacher mode

Create a live quiz or assignment and share a code/link with students.

  • Live Quiz
  • Assignments
  • Results and mistakes
Open Teacher mode

Manual templates

These are the clearest starting points when someone wants to create a game by hand.

Teacher flow

Teachers should not have to guess where the editor ends and the classroom starts.

1. Prepare content

Use Quiz Studio, UltraSet, AI generator or a manual game template.

2. Choose classroom mode

Live Quiz is for synchronous play. Assignment is for homework and self-paced practice.

3. Share and review

Students join by code/link, then results and mistakes stay in the teacher area.

Need help turning material into games?

Use the built-in generator or ask the KonniePaw Helper bot for a game-ready structure.